![](https://www.bartekdragon.com/wp-content/uploads/2023/05/dragon-water-logo.png)
Complete solution for creating stylized water in Unity.
Inspired by multiple water techniques from AAA games.
Designed for Unity URP.
Supports PC & Mobile.
Announcement Video
Features
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_Ilp6mEylg8-1024x446.jpg)
- Transparency & Refraction
- Enivronmental reflections
- Subsurface scattering
- Noise
- Specular highlights
- Procedural & Custom mesh
- LOD
- Deterministic waves
- Multiplayer-ready
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_DdE5djnKWk-1024x446.jpg)
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_ECh0GNcYB3-1024x446.jpg)
- Edge foam
- Hill foam
- Customizable layers
- Underwater effect
- God-rays
- Caustics
- Camera surface snapping
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_icfMTWVAFb-1024x446.jpg)
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_JPBs6iX2h2-1024x446.jpg)
- Ripple trails effect
- Highly customizable
- Custom shape casters
- Buoyancy physics
- Water wave sampler
- Adjustable precision
- Job system
- Zero allocation
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_rBtDCwzvw9-1024x446.jpg)
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_3cEYSFNzCn-1024x446.jpg)
- Local wave areas
- Calm water on shore
- High waves in storm
- Cutout volumes
- Different modes
- Create water-in-water
- Static & Floating origin
- Remove water from ship interior
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_uabbRhePtM-1024x446.jpg)
![](https://bartekdragon.com/wp-content/uploads/2023/04/Unity_q1enac1tTs-1024x438.jpg)
- Customize anything
- Compute only what you need
- Modular approach
- Reuse results and profiles
- Separate assembly definition